Microsoft to Buy Bethesda and Parent Company ZeniMax Media [Update]

Bloomberg's Jason Schreier and Dina Bass report that Phil Spencer has said Microsoft will honour the PS5 exclusivity agreed for Deathloop and Ghostwire: Tokyo, and future Bethesda games will appear on Xbox, PC, and other consoles on a "case by case basis".

To answer the question everyone is asking: Phil Spencer tells @dinabass that Xbox plans to honor the PS5 exclusivity commitment for Deathloop and Ghostwire: Tokyo.

Future Bethesda games will be on Xbox, PC, and "other consoles on a case by case basis." https://t.co/Agyttr53LO

— Jason Schreier (@jasonschreier) September 21, 2020


Xbox has announced that it plans to acquire ZeniMax Media, and with it Bethesda Softworks, creators and publishers of The Elder Scrolls, Fallout, Wolfenstein, Doom, Dishonored, Quake, Starfield and more.

Announced by Head of Xbox Phil Spencer in an Xbox Wire post today, Microsoft will acquire ZeniMax Media for $7.5 billion – 3 times the $2.5 billion it paid for Mojang and Minecraft in 2014 – and the formal purchase is expected to close in the second half of 2021. The deal includes ZeniMax Media as a whole, Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios.

In a blog post, Bethesda SVP of global marketing Pete Hines said, "We’re still working on the same games we were yesterday, made by the same studios we’ve worked with for years, and those games will be published by us." The move, Hines explains, is because Microsoft "access to resources that will make us a better publisher and developer."

It's unclear whether Bethesda will be considered a part of, or separate to, the existing Xbox Game Studios fold. IGN asked Bethesda for clarification on that, and the effect on its in-development games – including Starfield's intended platforms, and the timed PlayStation exclusivity for Deathloop and Ghostwire: Tokyo – but was told that there would be no comment beyond the existing statements given today.

Bethesda Game Studios executive producer Todd Howard wrote his own blog post about the benefits of the acquisition, pointing to the company's long association with Xbox, starting with porting Morrowind to Microsoft's first console. He says that Xbox Series S and X, "are optimized for the vast worlds we love to create, with generational leaps not just in graphics, but CPU and data streaming as well. It’s lead to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI."

While avoiding any specifics, Todd Howard also alluded to the idea of exclusives indicating, perhaps that Bethesda would not be limited to the Xbox ecosystem: "Like our original partnership, this one is about more than one system or one screen. We share a deep belief in the fundamental power of games, in their ability to connect, empower, and bring joy. And a belief we should bring that to everyone – regardless of who you are, where you live, or what you play on. Regardless of the screen size, the controller, or your ability to even use one."Confirmed Xbox Series X GamesXbox also says it "will be adding Bethesda’s iconic franchises to Xbox Game Pass for console and PC." A press release added that Bethesda’s future games will be added, at launch, into Xbox Game Pass on Xbox or PC.

It's perhaps not a coincidence that the announcement comes the day before Xbox Series X and S preorders open.


Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

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